Emsworth Primary School

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Computing

 

At Emsworth Primary School, our intent is to equip our pupils with a computing curriculum that will prepare them for an ever-changing technological world. Our curriculum combines digital literacy (presenting and publishing information) with computer science (programming and control) and is underpinned by a comprehensive curriculum of Online Safety.

 

The implementation of our curriculum begins in Early Years where learning is very much focused on play and exploration. In Year 1 pupils are taught vital computing skills such as mouse control. Throughout their computing journey, pupils are taught new skills explicitly and these are practised implicitly through other curriculum areas. For example, an ‘Introduction to Excel’ unit in Year 3, provides the knowledge for Excel to be used to present learning in science and geography. Throughout Key Stage 2, the balance of computing shifts from digital literacy to computer science. Pupils are encouraged to use the array of technology available to them to choose what would be most appropriate to fit the purpose.

 

The impact of learning computing at Emsworth Primary School is that pupils leave our school as digital citizens who are equipped with the skills, resilience and computational thinking to be active participants in an ever-changing technological world.  

 

 

We are committed to ensuring our pupils are safe and responsible internet users. See our policy section for the latest online safety policy. As part of our commitment to Online Safety, we have reinstated Online Safety Ambassadors who regularly meet with the safeguarding team.

We are very proud of our ICT infrastructure. Each classroom is equipped with the latest technology touchscreen interactive whiteboards. We have banks of iPads and laptops which we use to support the curriculum. We have invested in Crumble controllers which allow us to program outputs such as motors, LEDs and switches. Children love putting their coding skills into action, controlling real life outputs such as remote-control cars and moveable fairground rides.

 

                

Each class receives a weekly computing slot where they are taught specific skills, and computing is used widely to support all areas of the curriculum. 

 

Autumn 1

Autumn 2

Spring 1

Spring 2

Summer 1

Summer 2

Online Safety Coverage

Year 1

Computing Systems and Networks 1

Programming 1

Programming 2

Skills Showcase

Creating Media

Data Handling

Online Safety

Summer 2

Year 2

Computing Systems and Networks 1

Data Handling

Programming 1

Programming 2

Computing Systems and Networks 2

Creating Media

Online Safety

Summer 2

Year 3

Computing Systems and Networks 1

Programming

Computing Systems and Networks 2

Computing Systems and Networks 3

Creating Media

Data Handling

Covered throughout the year.

Year 4

Computing Systems and Networks

Programming 1

Data Handling

Programming 2

Skills Showcase

Creating Media

Year 5

Computing Systems and Networks

Data Handling

Programming 1

Programming 2

Creating Media

Skills Showcase

Year 6

Computing Systems and Networks

Programming

Data Handling

Creating Media

Data Handling

Skills Showcase

*Curriculum started spring 2023

Key Stage 1 Computing Curriculum 2014

1: Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

2: Create and debug simple programs

3: Use logical reasoning to predict the behaviour of simple programs

4: Use technology purposefully to create, organise, store and manipulate and retrieve digital content

5: Recognise common uses of information technology beyond school

6: Use technology safely and respectfully, keeping personal information private, identify where to go for help and support when they have concerns about content on the internet or other online technologies

Key Stage 2 Computing Curriculum 2014

Pupils should be taught to:

A: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

B: use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

C: understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

D: use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

E: select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

F: use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.