The internet offers our children a gateway to the rest of the world; a place where they can play, collaborate, research and contribute. It's an exciting world out there and we need to ensure our children know how to get the most out of it safely.
As part of our computing curriculum, children are taught about the risks they may encounter online. In addition, throughout the year there are assemblies dedicated to a different aspect of E-safety.
In Key Stage 1, children are taught about the risks of sharing personal information through a cartoon based series called Hector's World.
Children in Years 3 - 6, children are taught the childsnet smart message (see poster) through a cartoon based series called The adventures of Kara, Winston and the Smart Crew.
Deeper issues such as cyber bullying, creating a digital footprint, safe searching and reliability of information are also explored in depth. Children can visit the Thinkuknow web page, to find out more ways to stay safe online.
In the summer term, some of our Year 6 pupils took part in a local arts project exploring e-safety through drama. As part of this workshop, some of the work they produced will be made into a short film to promote e-safety in schools throughout Hampshire. You can watch the short film here.
As educators and parents, it is increasingly difficult to stay up to date with the latest apps, games, websites and the risks they pose. However this website: commonsensemedia has done the job for us. If you are not sure about an app that your child is using, simply type the name of the app in the search bar. The website will give you a parent overview of the app, age recommendations, user reviews and a great section named 'Families can talk about' that provide you with the information needed to have a conversation with your child about the app.
As part of our commitment to E-Safety, we have 4 pupil E-Safety ambassadors, who regularly meet with the Online Safety Committee. These children play an important role in keeping members of the committee up to date with gaming trends, raising areas of concern and helping to plan and deliver e-safety assemblies and lessons.