Emsworth Primary School

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Computing

At Emsworth Primary School, we aim to equip our children with a computing curriculum that will prepare them for an ever changing technological world. Our curriculum combines digital literacy (presenting and publishing information) with computer science (programming and control). The balance towards computer science increases as pupils move up through Key Stage 2. E-safety is taught throughout every year group addressing issues appropriate to age. Please see our Internet Safety page for more information. As a rights respecting school, our computing curriculum reflects the children's right to privacy (Article 16) and teaches the importance of reliable information (Article 17).

In 2014 we updated our ICT infrastructure with a new ICT suite and Wi-Fi throughout. In addition each classroom is equipped with the latest technology touchscreen interactive whiteboards. We have a bank of I pads and a bank of laptops which we use to support the curriculum. 

Each class receives a weekly computing slot where they are taught specific skills, and computing is used widely to support all areas of the curriculum. 

  Autumn 1 Autumn 2 Spring 1 Spring 2 Summer 1 Summer 2
Early Years Computing in the EYFS is heavily focussed on learning through play and exploration.
Year 1 2Investigate:
Ourselves
 (4)
Paint 

 (4)      
2design 

 (4)
Lego
Moviemaker
(Ipads) (1,2,3)
Constructabot

(4,5)
E-Safetys
Hectors
World (6)
Year 2 Intro to World 
2type (4)
Intro to Publisher
and Paint (4)
Constructabout
(1,2,3)
Flexitree (4,5) 2Graph (4,5) E-Safetys Hectors
World (6)
Year 3 Internet
Research
E-Safety (C/F)
Scratch Music 
machine
 (A/B)
Intro to excel

(E)
Word/
Powerpoint
(E) 
Probots

(A/B) 
Junior Viewpoint

(E)
Year 4 Publisher

(E)
Powerpoint 
(Building on skills)
(E)
Codeit

(A/B)
Excel

(E)
Scratch 

(A/B) 
Internet
Research
E-Safety (C/F)
Year 5 Scratch 
(A/B)
Powerpoint 
Prezi (F)
3D Modelling 
Sketch up (E)
I can animate 
(E)
Understanding 
networks (D)
Junior 
Viewpoint (E)
Year 6 Evaluating Websites
(D)
Excel
(E)
E-Safety
(F)
Prezi vs
Powerpoint (E)
Scratch
(A/B)
Kodu
 (A/B)

Key Stage 1 Computing Curriculum 2014

1: Understand what algorithms are; how they are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions

2: Create and debug simple programs

3: Use logical reasoning to predict the behaviour of simple programs

4: Use technology purposefully to create, organise, store and manipulate and retrieve digital content

5: Recognise common uses of information technology beyond school

6: Use technology safely and respectfully, keeping personal information private, identify where to go for help and support when they have concerns about content on the internet or other online technologies

 Key Stage 2 Computing Curriculum 2014

Pupils should be taught to:

A: design, write and debug programs that accomplish specific goals, including controlling or simulating physical systems; solve problems by decomposing them into smaller parts

B: use sequence, selection, and repetition in programs; work with variables and various forms of input and output
use logical reasoning to explain how some simple algorithms work and to detect and correct errors in algorithms and programs

C: understand computer networks including the internet; how they can provide multiple services, such as the world wide web; and the opportunities they offer for communication and collaboration

D: use search technologies effectively, appreciate how results are selected and ranked, and be discerning in evaluating digital content

E: select, use and combine a variety of software (including internet services) on a range of digital devices to design and create a range of programs, systems and content that accomplish given goals, including collecting, analysing, evaluating and presenting data and information

F: use technology safely, respectfully and responsibly; recognise acceptable/unacceptable behaviour; identify a range of ways to report concerns about content and contact.